Enchantra by Kaylie Smith Summary: A Deadly Magical Hunt in Italy
TL;DR: The Short Version
An invitation addressed to a dead woman pulls Genevieve Grimm across Italy to a hidden estate in the Tuscan countryside. She expects answers about her mother’s past and instead steps through a magical boundary she cannot cross back over.
Enchantra by Kaylie Smith is the second book in the Wicked Games series and follows Genevieve, a Specter able to slip out of physical form, as she becomes an unwilling player in a lethal annual game.
A forced marriage, a house full of Wraith siblings, and a Devil who profits from the spectacle shape the story from its first night.
- Who: Genevieve Grimm, a Specter, and Rowington “Rowin” Silver, a Shadow Wraith and reigning champion of the Hunt.
- Where: The Enchantra Estate in Italy and the Third Circle of Hell.
- The setup: Entering the estate on the eve of the Spring Equinox binds Genevieve to a deadly game run by the Devil Knox.
- The mechanism: A marriage of convenience offers a loophole that could free a Silver sibling permanently.
- The stakes: The seven Silver siblings must kill each other until one winner remains, and a mortal cannot survive the process.
- Themes: Family curses, duty versus freedom, trust, and the price of sacrifice.
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Who Appears in Enchantra
| Character | Role |
|---|---|
| Genevieve “Vivi” Grimm | Protagonist and a Specter who enters the Enchantra Estate and becomes a player in the Hunt. |
| Rowington “Rowin” Silver | Male lead, a Shadow Wraith, and the reigning champion of the Hunt. |
| Barrington Silver | Rowin’s father and an immortal Familiar to the Devil Knox. |
| Knox | A Devil and master of Enchantra who runs the annual Hunt. |
| Gravington “Grave” Silver | The eldest Silver sibling, a Void Wraith capable of stopping time. |
| Sevington “Sevin” Silver | A Blood Wraith referred to as the family jester. |
| Ellington “Ellin” Silver | The only Light Wraith in the family and a healer. |
| Covington “Covin” Silver | A Blood Wraith with a forked tongue. |
| Wellington “Wells” Silver | A Shadow Wraith, Ellin’s twin, and the first eliminated in this year’s Hunt. |
| Remington “Remi” Silver | Rowin’s identical twin, a Shadow Wraith. |
| Vira Silver | The siblings’ mother, a Demon dying of Crimson Rot. |
| Ophelia Grimm | Genevieve’s older sister, a powerful Necromancer. |
| Salem (Salemaestrus) | A Prince of Devils and Ophelia’s partner. |
| Umbra | Rowin’s shadow fox Familiar. |

Enchantra Book Summary: Full Story Breakdown
Spoilers ahead. This section covers the plot in full, including the ending.
Genevieve Grimm leaves Rome for the Tuscan countryside after a murder of crows harasses her. The birds act as an omen and a hex meant to rush her.
She carries an invitation from the Enchantra Estate addressed to her mother, Tessie, and sent by Barrington Silver. The estate sits hidden behind a magical veil.
Rowington “Rowin” Silver meets her with hostility and warns her to leave. Genevieve refuses, passes through the wards, and becomes trapped inside.
Barrington, revealed as an immortal Familiar to the Devil Knox, explains the situation. Because she entered on the eve of the Spring Equinox, she is now a mandatory player in “The Hunt.”
The Hunt is an annual game built to punish the Silver family and entertain Hell’s gamblers. The seven Silver siblings, all Wraiths, must kill each other until only one remains.
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The winner earns a year of freedom while the others serve Knox in Hell. Barrington discloses a loophole: a Silver sibling who marries a spouse and wins together is permanently released.
A mortal cannot survive the soul-ripping death the game inflicts on immortals. To keep Genevieve alive, Rowin proposes a marriage of convenience.
She refuses at first, then agrees after a terrifying encounter with Knox in a mirror realm. They wed in a “sacred ceremony of Aeternitas” just before midnight.
Round One begins with Gravington “Grave” Silver as Hunter. He chooses “Roaming Rooms,” forcing players to switch hiding spots every four hours.
Grave pins Genevieve to a bookshelf with a dagger. She survives by running out the clock until her magic returns.
Round Two has Remington “Remi” Silver choosing “Random Starts.” He tries to trick Genevieve by posing as Rowin, but her enchanted signet ring warns her of his intent.
After a brutal confrontation, she and Rowin subdue Remi. Genevieve escapes.
Round Three belongs to Sevington “Sevin” Silver, who chooses “Solitary Confinement.” Rowin and Genevieve hide in an enchanted mirror forest.
They give in to their building attraction, unaware that Knox’s audience is watching. Genevieve finds an immunity token after a dangerous trial inside a mirror and is scarred by a shadow creature.
Round Four uses the immunity token. Rowin takes Genevieve to Knox’s estate in Hell, called Knoxium, where she meets his sick mother, Vira, who suffers from Crimson Rot.
Knox offers Genevieve the cure for Vira if she betrays her sister Ophelia and the Prince of Devils, Salem. She refuses, and the memory of the encounter is magically erased.
As the Hunt nears its end, Knox changes the rules. He offers to release the entire Silver family from their curse forever if they kill Genevieve within the hour.
Rowin appears to turn on her, chasing her into the hedge maze and pinning her against a wall while whispering “Two truths and a lie.” The betrayal is a ruse.
Rowin, Genevieve, and Grave have secretly conspired. They plan to use Genevieve’s prize as “Favored,” a Soul Lock locket, to capture her soul instead of letting Knox take it.
Grave holds Knox in place with time-manipulation magic. Genevieve forces Rowin to run the Hunting Blade through her heart.
Her soul is pulled into the locket, satisfying the technicality of the kill while keeping her essence safe.
Rowin and Grave deliver Genevieve’s body and the Soul Lock to Salem and Ophelia in New Orleans. Salem revives her, but the resurrection costs her all memories of Rowin.
For two months, Rowin lingers in the shadows of New Orleans and sends her letters recounting their story in installments. He eventually approaches her as a stranger outside a candy shop.
He returns her “hideous” signet ring. Rowin has made a final bargain with the King of Hell, trading his immortality to have Genevieve’s memories restored.
When she puts the ring on, the memories flood back. Rowin is now mortal, with a merged lifespan tethered to hers.
They live in New Orleans and continue working with the Silver siblings to find a permanent cure for Vira. Their vows are finally real.
The world of Enchantra operates on a hierarchy of paranormal beings: Devils, Demons, Wraiths, Necromancers, Specters, and Familiars.
Kaylie Smith moves the setting between the decaying opulence of the Enchantra Estate and the Third Circle of Hell, known as Greed, with its gray cobblestones, colorful inhabitants, and the castle Knoxium.
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Is Enchantra Right for You?
Enchantra suits readers of spicy fantasy romance and paranormal gothic romance who want a dark, high-stakes setting. The story leans on forced proximity, a marriage of convenience, and a deadly competition structure.
Readers who prefer fast, episodic pacing will find the book organized around the rounds of the Hunt, with bursts of action followed by high-tension safe hours. The tone is gritty, sensual, and snarky, with dialogue that leans modern among the Silver siblings.
Those who avoid on-page violence, morally gray characters, or explicit romance content may find the book less suited to their preferences. The narrative also moves between a gothic Italian manor and a Hell setting, so readers who enjoy dual atmospheres will recognize the pattern.
Quotes from Enchantra
“Love. Loathing. Same passion, different names.” — Rowin to Genevieve in the maze.
“Magic is such a thorn in my side.” — Genevieve, grumbling about the estate’s forgetting-magic.
“Leaving stopped being an option the second you set foot in this house.” — Rowin explaining the rules of the Hunt to Genevieve.
“Hearts are not ruled by logic or loyalty. They can easily betray you.” — Rowin while unlacing Genevieve’s corset.
“I am not the Grimm sister who makes bargains with Devils.” — Genevieve to Knox in the ballroom.
“The light isn’t something you need to chase, Genevieve. The light is wherever you are.” — Rowin comforting Genevieve in the meadow.
“I’m convinced you were made by the King of Devils himself to torture me for my sins.” — Rowin confessing his feelings to Genevieve.
“It is a cruel thing. To be looked on as a stranger by the one who knows you best.” — Rowin in his final letter to Genevieve.
Books Like Enchantra
- Phantasma by Kaylie Smith: The first book in the Wicked Games series, following Genevieve’s sister Ophelia through her own deadly game.
- Trial of the Sun Queen by Nisha J. Tuli: Shares the premise of a mortal woman forced into a high-stakes magical competition.
- A Court of Thorns and Roses by Sarah J. Maas: Features a mortal woman entering a dangerous paranormal realm and falling for a powerful, morally gray male lead.
- Caraval by Stephanie Garber: Cited in the book’s own praise for its inventive games and creepy magical setting.
- House of Bane and Blood by Alexis L. Menard: Offers similar dark opulence and paranormal romance elements.

Enchantra at a Glance
- Genre & Subgenre: Spicy Fantasy Romance (Romantasy); Paranormal Romance / Gothic Fantasy
- Core Narrative Tropes: Forced Proximity, Marriage of Convenience, Fake Marriage, He Falls First, “She’s Mine,” Deadly Games
- Tone & Atmosphere: Dark, high-stakes, and claustrophobic; set in a decaying gothic manor and the seedy underbelly of Hell
- Primary Conflict: Genevieve must survive a lethal game in which her husband’s siblings are tasked with killing her, while navigating her feelings for a man she is not sure she can trust
- Pacing Style: Fast-paced and episodic, structured around the rounds of the Hunt with action beats followed by high-tension safe hours
- Book Structure: Prologue, 50 chapters, and an Epilogue, divided into four sections: “The Beginning,” “The Eve of the Spring Equinox,” “The Spring Equinox,” and “The Night of the Spring Equinox”
- Publisher: Forever
- Publication Date: April 8, 2025
- Print Length: 448 pages
- ISBN-10: 1538770806
- ISBN-13: 978-1538770801
- Series: Book 2 of 2, Wicked Games
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